Raphael Labrecque
About Raphael Labrecque
Raphael Labrecque is a Technical Artist based in Quebec, Canada, with a focus on procedural modeling and visual effects. He has worked at Frima since 2020 and has a background in 3D animation from Le Collège O'Sullivan de Québec.
Work at Frima
Raphael Labrecque has been employed at Frima since 2020, serving as a Technical Artist. In this role, he focuses on procedural modeling and visual effects, utilizing industry-standard software to enhance the visual quality of projects. His contributions support the development of various interactive and immersive experiences, aligning with Frima's commitment to innovation in the gaming and entertainment sectors.
Education and Expertise
Raphael Labrecque studied at Le Collège O'Sullivan de Québec, where he completed a DEC in Animation 3D & Synthèse d'images from 2017 to 2020. His education provided him with a solid foundation in 3D animation and image synthesis, which he applies in his current role. He specializes in procedural modeling and visual effects, demonstrating proficiency in software such as Houdini and Maya.
Background
Raphael Labrecque is based in Quebec, Canada. He has developed a diverse skill set in technical artistry, with a focus on visual effects and procedural modeling. His background in animation and image synthesis has equipped him with the necessary tools to excel in the technical aspects of game and visual development.
Software Proficiency
Raphael Labrecque possesses experience with a variety of software essential for technical artistry. His skill set includes expertise in Houdini and Maya for procedural modeling and visual effects. Additionally, he is proficient in Unreal Engine 4, Nuke, 3ds Max, Blender, and Substance Painter, which enables him to contribute effectively to different stages of the production pipeline.