Simon Blais

Concepteur UI @ Frima

About Simon Blais

Simon Blais is a UI designer based in Québec, Canada, who has worked at Frima since 2018. He has experience in engine integration with Unity and Unreal engines and has contributed to projects such as the Ironman AR mobile game.

Work at Frima

Simon Blais has been employed at Frima since 2018, serving as a Concepteur UI. His role focuses on user interface design, contributing to the development of interactive experiences. Over the past six years, he has been involved in various projects that enhance user engagement and interface functionality within the gaming industry.

Education and Expertise

Simon Blais holds a DEC in Graphisme et Motion Design from College Bart, where he studied from 2015 to 2018. Additionally, he completed a program in Architecture, earning a Dessin de bâtiment from Centre de formation professionnelle Maurice-Barbeau between 2010 and 2013. His educational background equips him with skills in visual design and architectural concepts, which he applies in his current role.

Background

Simon Blais has a diverse background in design and technology. He has experience in engine integration, specifically with Unity and Unreal engines. This technical expertise allows him to effectively collaborate on projects that require a deep understanding of game development and user interface design.

Achievements

During his career, Simon Blais contributed to the development of the Ironman AR mobile game by UBtech Robotics from 2018 to 2019. He is currently involved in Live Ops for an undisclosed AAA game project, indicating his ongoing participation in high-profile gaming initiatives.

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