Véronique Leclerc
About Véronique Leclerc
Véronique Leclerc is a Game Business Analyst at Frima in Quebec, Canada, where she has worked since 2022. She specializes in gaming trends and user research to enhance player experience and serves as a Women in Games Ambassador.
Work at Frima
Véronique Leclerc has been employed at Frima as a Game Business Analyst since 2022. In this role, she focuses on analyzing gaming trends and user research to inform game development strategies. Her work aims to enhance player experience and engagement, contributing to the overall success of the gaming projects at Frima. She has been with the company for two years, operating from Quebec, Canada.
Previous Experience at Edgenda
Prior to her role at Frima, Véronique Leclerc worked at Edgenda from 2020 to 2022. Initially, she served as Formatrice/Conseillère for one year, followed by a position as Conseillère en gestion du changement for another year. In these roles, she contributed to change management initiatives, leveraging her expertise to support organizational development.
Education and Expertise
Véronique Leclerc holds a Bachelor's degree in Anthropology from Université Laval, which she completed from 2014 to 2017. She furthered her education at the same institution, earning a Master's degree in Anthropology from 2018 to 2021. Her academic background supports her specialization in analyzing gaming trends and conducting user research, which informs her work in the gaming industry.
Role as a Gaming Researcher
In addition to her position at Frima, Véronique Leclerc holds a dual role as a Gaming Researcher. She focuses on user research, which is essential for developing effective game strategies. This role allows her to integrate player feedback and preferences into the game development process, ensuring that the final products resonate with the target audience.
Advocacy for Gender Diversity in Gaming
Véronique Leclerc serves as a Women in Games Ambassador, where she promotes gender diversity and inclusion within the gaming industry. Through this role, she advocates for the representation of women in gaming, aiming to create a more inclusive environment that supports diverse voices and perspectives in game development.