Dawid Grudziński

Dawid Grudziński

Game Designer @ Gamesture

About Dawid Grudziński

Dawid Grudziński is a game designer with expertise in UX design, focusing on user experience in mobile games. He has worked on notable projects such as 'Fishing Clash China' and 'Witcher: Monster Slayer', and currently works at Gamesture in Kraków.

Current Role at Gamesture

Dawid Grudziński has been employed at Gamesture as a Game Designer since 2023. He is based in Kraków, Woj. Małopolskie, Polska. In this role, he focuses on creating engaging game experiences, contributing to the design and development of mobile games.

Previous Experience in Game Design

Prior to his current position, Grudziński worked at Spokko as a Game Designer from 2022 to 2023. He also held the role of Junior Game Designer at Ten Square Games from 2020 to 2021, where he was involved in Live Ops. His experience includes a brief stint as a Junior Game Designer at Spokko in 2021.

Contributions to Notable Games

Grudziński contributed to the development of 'Fishing Clash China', a localized version of the popular mobile game 'Fishing Clash'. He also worked on 'Witcher: Monster Slayer', which integrates augmented reality with the Witcher franchise, showcasing his expertise in game design and user experience.

Educational Background and Early Career

Before transitioning into game design, Grudziński gained experience in engineering roles. He worked as a Trainee Test Engineer and Trainee Design Engineer at GKN Automotive in 2018. He also served as a Junior Mechanical Design Engineer at Etteplan from 2019 to 2020, where he developed foundational skills that support his current work in game design.

Expertise in User Experience Design

Grudziński specializes in UX design, focusing on enhancing user experience in mobile games. His expertise allows him to create intuitive interfaces and engaging gameplay, which are essential for the success of mobile gaming applications.

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