Maciej Szczuka

Maciej Szczuka

Game UI/UX Designer @ Gamesture

About Maciej Szczuka

Maciej Szczuka is a Game UI/UX Designer with a Master's degree in Project Management from Uniwersytet Ekonomiczny w Krakowie. He has experience working at Gamesture, where he has progressed from an intern to a full-time designer, utilizing a custom heuristics checklist for usability analysis in game design.

Work at Gamesture

Maciej Szczuka has been employed at Gamesture since 2020 as a Game UI/UX Designer. Prior to this role, he served as a Junior Game UI/UX Designer for nine months from 2019 to 2020 and completed a two-month internship in the same field in 2019. His responsibilities include the visual implementation of graphical user interfaces (GUI) in Unity, focusing on adjusting screen elements for various resolutions.

Education and Expertise

Maciej Szczuka holds a Master's degree in Project Management from Uniwersytet Ekonomiczny w Krakowie, where he studied from 2019 to 2021. He also earned a Bachelor's degree in Editorship from Uniwersytet Jagielloński w Krakowie, completing his studies from 2016 to 2019. His educational background includes a focus on design and management, which has enhanced his communication and organizational skills.

Background in Design

During his college years, Maciej Szczuka studied book design and history, analyzing projects that are up to 500 years old. This academic experience facilitated his transition into UX design, allowing him to apply historical design principles to modern user experience challenges. He has also self-studied user experience, reading domain-specific books and participating in courses to maintain current knowledge in game UX studies and UX research.

Usability Analysis in Game Design

Maciej Szczuka utilizes a custom heuristics checklist for usability analysis in game design. This approach allows him to systematically evaluate user interfaces, ensuring they meet usability standards and enhance the overall player experience. His focus on usability reflects his commitment to creating effective and engaging game designs.

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