Tomasz W.
About Tomasz W.
Tomasz W. is a game designer with experience in mobile free-to-play games. He has worked at Garmory and currently holds a position at Gamesture, where he focuses on game mechanics, economy balancing, and collaboration with other team members.
Work at Gamesture
Tomasz W. has been employed at Gamesture as a Game Designer since 2016. In this role, he focuses on balancing game economy and difficulty levels, ensuring an engaging player experience. He collaborates with other designers and programmers to implement new game mechanics, contributing to the development of innovative gameplay features. His work is integral to the design and functionality of the games produced by Gamesture.
Previous Experience at Garmory
Prior to his current position, Tomasz W. worked at Garmory from 2008 to 2016 as a Project Manager and Game Designer. During his eight years at the company, he was involved in co-designing game mechanics and gameplay for mobile free-to-play games. His responsibilities included participating in the testing of games, ensuring quality and playability before release.
Education and Expertise
Tomasz W. studied at Uniwersytet Przyrodniczo-Humanistyczny w Siedlcach, where he earned a Magister Zarządzania i Marketingu degree in Zarządzanie i Marketing. His education spanned from 2006 to 2011, providing him with a solid foundation in management and marketing principles that inform his work in game design.
Background
Tomasz W. is based in Poland, having worked in Katowice and Kraków throughout his career. His experience in the gaming industry spans over a decade, with a focus on mobile game development. His roles have allowed him to develop a comprehensive understanding of game design, project management, and player engagement strategies.