Zbigniew Kominek

Zbigniew Kominek

Unity Lead Programmer @ Gamesture

About Zbigniew Kominek

Zbigniew Kominek is a Unity Lead Programmer with over a decade of experience in the game development industry, currently working at Gamesture since 2014. He has a background in iOS development and holds a Master of Science degree from Politechnika Śląska w Gliwicach.

Work at Gamesture

Zbigniew Kominek has been employed at Gamesture since 2014, serving as the Unity Lead Programmer. In this role, he specializes in Unity Game Development, focusing on creating pure and tested code. His tenure at Gamesture has spanned nearly a decade, during which he has contributed to various projects and initiatives within the company.

Previous Experience in Game Development

Prior to his current position, Zbigniew Kominek worked at EVERYDAYiPLAY as a Game Developer from 2013 to 2014 for seven months. He also held the position of iOS Developer at Big Rabbit for two months in 2012 and at Ganymede sp z o.o. for five months in 2011. His diverse experience in game development has equipped him with a broad skill set applicable to various aspects of the industry.

Software Development Background

Zbigniew Kominek has a background in software development, having worked at Sabre Holdings as a Software Developer from 2009 to 2011 for two years. This experience has contributed to his overall expertise in programming and software engineering, complementing his game development skills.

Education and Expertise

Zbigniew Kominek studied at Politechnika Śląska w Gliwicach, where he earned a Master of Science (MSc) degree from 2001 to 2006. His academic focus included Databases, Computer Networks, and Systems. This educational background has provided him with a solid foundation in technical principles relevant to his career in game development.

Game Development Contributions

Throughout his career, Zbigniew Kominek has been involved in the game development industry for over a decade. Notably, he developed the mobile client architecture for the free-to-play game Questland from scratch. His contributions reflect his commitment to advancing game technology and enhancing user experiences.

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