Samuel Hallerud

Digital Designer @ Gannett

About Samuel Hallerud

Samuel Hallerud is a Digital Designer and 3D Artist currently employed at Nissan Motor Corporation since 2019 and at Gannett | USA TODAY NETWORK since 2018. He has a background in digital animation and visual effects, with experience in various 3D software applications and a history of working in multiple creative roles.

Current Role at Gannett

Samuel Hallerud serves as a Digital Designer at Gannett | USA TODAY NETWORK, where he has been employed since 2018. His role involves utilizing his expertise in digital design to create engaging visual content. Based in the Des Moines, Iowa Area, he has contributed to various projects that align with Gannett's mission of delivering news and information across multiple platforms.

Experience at Nissan Motor Corporation

Since 2019, Samuel Hallerud has worked as a 3D Artist at Nissan Motor Corporation. In this position, he applies his skills in 3D modeling and design to support the company's automotive projects. His experience in this role has further developed his capabilities in creating detailed and realistic 3D representations.

Educational Background in Digital Art

Samuel Hallerud studied at The DAVE School, focusing on Digital Animation and Visual Effects from 2015 to 2016. He also attended Kirkwood Community College, where he earned an Associate of Applied Science in Graphic Communication Technology. His education has provided a strong foundation in both 2D and 3D art forms, facilitating his transition to a focus on 3D art.

Previous Work Experience

Prior to his current roles, Samuel Hallerud gained experience as a 3D Artist at New Balance for five months in 2017 and at Duggal Visual Solutions for one month in the same year. Additionally, he worked as a 3D Modeler at Splash Worldwide for one month in 2017. Earlier in his career, he completed a marketing internship at Kirkwood Community College from 2012 to 2013.

Technical Skills and Expertise

Samuel Hallerud possesses expertise in a variety of 3D software applications, including Maya, 3ds Max, Modo, Nuke, Mari, Zbrush, Adobe Creative Suite, Substance Painter, and Moca Pro. He has developed a fast-paced 3D workflow and pipeline, which allows him to efficiently manage and complete projects while maintaining high standards of quality.

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