Thomas Kernan

Thomas Kernan

Lead Concept Artist @ Garden

About Thomas Kernan

Thomas Kernan is a Lead Concept Artist currently employed at Madison Square Garden Entertainment Corp. since 2021, with a notable background that includes roles at various prestigious companies and contributions to over 50 film projects.

Current Role at Madison Square Garden

Thomas Kernan serves as the Lead Concept Artist at Madison Square Garden Entertainment Corp. since 2021. In this role, he is responsible for developing visual concepts and designs that contribute to the company's projects. His work is integral to creating immersive experiences, particularly in the context of large-scale events and productions.

Previous Experience in Visual Effects

Prior to his current position, Thomas Kernan held various roles in the visual effects industry. He worked as a Senior Digital Artist at Rhythm & Hues, Digital Domain 3.0, MPC, and Saatchi & Saatchi, among others. His experience spans multiple projects and studios, allowing him to develop a diverse skill set in digital art and design.

Significant Projects and Contributions

Thomas Kernan has contributed to notable projects such as the MSG Sphere, which aims to create the largest immersive venue in the world at The Venetian in Las Vegas. He also played a role in the architectural design of NEOM, a future smart city development in Saudi Arabia. His work includes high-profile films like 'Avengers: Infinity War' and 'Beauty and the Beast,' showcasing his expertise in the field.

Educational Background in Fine Arts

Thomas Kernan studied at the School of the Art Institute of Chicago, where he earned a Bachelor's Degree in Fine Arts with a focus on Digital Arts and Animation from 2001 to 2005. This educational foundation provided him with the skills necessary for his career in digital art and concept design.

Technical Skills and Tools

Thomas Kernan utilizes a comprehensive toolkit for his work, including software such as Autodesk Maya, 3D Studio Max, Unity/Unreal, Pixologic ZBrush, and Adobe Creative Suite. His skills encompass digital sculpting, texturing, lighting, and rendering, which are essential for creating immersive visual experiences in various media.

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