Tom Briggs

Tom Briggs

Cg Generalist @ Garden

About Tom Briggs

Tom Briggs is a CG Generalist with extensive experience in visual effects and animation. He has worked for various companies in the industry since the late 1990s and currently operates a small studio while employed at Madison Square Garden Entertainment Corp.

Work at Madison Square Garden Entertainment Corp.

Tom Briggs has been employed at Madison Square Garden Entertainment Corp. as a CG Generalist since 2022. His role involves creating computer-generated imagery and contributing to various projects within the organization. He works in Burbank, California, and has been part of the team for two years.

Previous Employment in Visual Effects

Briggs has held multiple positions as a VFX Animator at various companies. He worked at A52 from 2017 to 2020, and had short-term roles at several studios including Artifact, Ntropic, Entity FX, Kilt Studios, The Mill, We Are Royale, Brand New School, and Method Studios, primarily in 2014 and 2015. His experience spans across different locations in California, including Burbank, Santa Monica, and Hollywood.

Education and Expertise

Tom Briggs studied Fine Art at the University of St. Thomas, where he earned a Bachelor of Arts degree from 1976 to 1979. He has extensive expertise in a variety of software tools and techniques, including Golaem, XSens, Redshift, VRay, and more. Additionally, he has developed skills in Xsens Motion Capture and various aspects of Massive software.

Background in Animation and Software Development

Briggs has a diverse background in animation and software development. He lived and worked in Asia for seven years, focusing on commercial animation before relocating to Los Angeles in 1997. He also worked as a software trainer for TDI-America from 1989 to 1991 and founded a company called Salientimages to manage contracting and art licensing.

Technical Skills and Projects

Briggs possesses strong technical skills in programming languages such as Python and Mel. He has experience in project planning, scope of work assessment, and operates a small Massive studio serving clients in the US and Europe. He started working in the crowd department at Scanline in the spring of 2021, further enhancing his expertise in crowd simulations and related technologies.

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