Nikhil Taode
About Nikhil Taode
Nikhil Taode is a Level Designer with extensive experience in the gaming industry, currently working at GlobalStep since 2020. He has held various roles, including Game Designer at TrueForm Games and Senior Game Tester at Ubisoft, and has contributed to multiple game projects across different platforms.
Work at GlobalStep
Nikhil Taode has been employed at GlobalStep as a Level Designer since 2020. In this role, he focuses on creating engaging and immersive game levels, contributing to the overall design and functionality of various gaming projects. His experience at GlobalStep builds on his extensive background in game design and development.
Previous Experience in Game Design
Before joining GlobalStep, Nikhil Taode worked at TrueForm Games as a Game Designer from 2013 to 2015. His responsibilities included level and sound design, where he contributed to the development of various gaming projects. He also held positions at emotix as a Game Designer and at Games2win India Pvt Ltd as a Freelance Game Designer in 2019.
Career at Ubisoft
Nikhil Taode worked at Ubisoft from 2007 to 2010 as a Senior Game Tester. During his tenure, he gained recognition for his efficiency, holding a record for identifying and reporting 75 bugs in a single day. His experience at Ubisoft provided him with valuable insights into game testing and quality assurance processes.
Educational Background in Game Design
Nikhil Taode studied at DSK Supinfogame, where he completed an Advanced Course in Game Design and Project Management from 2010 to 2012. This educational background equipped him with essential skills in game and interactive media design, laying the foundation for his career in the gaming industry.
Achievements in Game Development
Nikhil Taode participated in the development of a game that was a runner-up in the Ubisoft In-house gaming compilation for Cell Factor on PS3 in 2009. His diverse portfolio includes experience in designing both interior and exterior levels for 3D game environments, showcasing his capability to complete full game designs within a year.