Pierre Bodinier
About Pierre Bodinier
Pierre Bodinier is a Lead Functionality Tester at GlobalStep in Montreal, Quebec, Canada, with a background in sound design and extensive experience in quality assurance for video games. He has worked on notable projects such as 'Rainbow Six Siege' at Ubisoft and has held various roles in sound design and functionality testing across multiple companies since 2015.
Current Role at GlobalStep
Pierre Bodinier currently holds the position of Testeur Fonctionnalité Lead / Lead Functionality Tester at GlobalStep in Montreal, Quebec, Canada. He has been in this role since 2020, contributing to the quality assurance processes within the organization. His responsibilities include coordinating test planning with development teams, ensuring that functionality meets the required standards. He has also supervised a team of QA testers, focusing on the post-launch phase of various projects.
Previous Experience in Quality Assurance
Prior to his current role, Pierre worked at GlobalStep as a Testeur fonctionnalité / Functionality Tester from 2018 to 2019 and as a Testeur Fonctionnalité Senior / Senior Functionality Tester from 2019 to 2020. During this time, he was involved in daily smoketests, bug detection, reporting, and tracking, particularly in relation to the AAA game 'Rainbow Six Siege' at Ubisoft. His experience in these roles has equipped him with extensive knowledge in quality assurance practices.
Background in Sound Design
Pierre has a solid background in sound design, having worked as a Sound Designer at various studios. He was employed at COSMIC RAY STUDIO from 2016 to 2018 and at ACFA Multimédia & Objectif 3D in 2015. Additionally, he participated in The Global Game Jam as a Sound Designer in 2019 and again in 2020 as both a Game Designer and Sound Designer. His experience in sound design complements his technical skills in functionality testing.
Educational Qualifications
Pierre Bodinier has pursued a comprehensive education in both sound design and electrical engineering. He studied at Studio M, achieving a Certificat de technicien régisseur son, and completed a Bac +3 in Sound Design pour jeux video et media intéractif at ACFA. He also holds a BAC STI Electrotechnique from CAUCADIS Vitrolles and a BEP SEID from Lycée Saint Eloi. His educational background supports his expertise in both technical and creative fields.