Daniel Thomas

Daniel Thomas

Distinguished Engineer @ Gravity Sketch

About Daniel Thomas

Daniel Thomas is a Distinguished Engineer at Gravity Sketch, where he has worked since 2015. He has significantly contributed to the development and integration of innovative Virtual Reality tools for designers.

Work at Gravity Sketch

Daniel Thomas has served as a Distinguished Engineer at Gravity Sketch since 2015. In this role, he has contributed significantly to the development of innovative virtual reality (VR) tools tailored for designers. His work focuses on integrating VR technology into design workflows, enhancing the efficiency and creativity of design processes. Over his nine years at the company, he has played an instrumental role in advancing the use of immersive technology within the design industry.

Education and Expertise

Daniel Thomas studied at the University of Cambridge, where he earned a Bachelor of Arts (B.A.) in Physics from 2010 to 2013. His academic background provides a strong foundation for his work in technology and design. Prior to attending university, he completed his GCSEs and A-Levels at Colonel Frank Seely School, further establishing his educational credentials.

Background

Daniel Thomas has a solid educational background in physics, which supports his technical expertise in the field of virtual reality and design technology. His early education at Colonel Frank Seely School laid the groundwork for his advanced studies at the University of Cambridge. This combination of experiences has equipped him with the skills necessary to thrive in his role at Gravity Sketch.

Achievements

Throughout his tenure at Gravity Sketch, Daniel Thomas has been key in advancing the use of immersive technology in design processes. His contributions have helped shape the company's approach to integrating virtual reality into design workflows, making significant impacts on how designers interact with their tools and environments.

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