Valere Grams
About Valere Grams
Valere Grams is a Modeling Lead at Guru Studio in Toronto, Canada, where he has worked since 2019. With over ten years of experience in art direction and visual content creation, he has held various roles in notable companies, including gumi America, Inc. and Capcom.
Work at Guru Studio
Valere Grams has been serving as the Modeling Lead at Guru Studio since 2019. In this role, he oversees the modeling department, contributing to the studio's projects in animation and visual content. His tenure at Guru Studio has been marked by a focus on establishing visual direction and development pipelines, leveraging his extensive experience in the industry.
Previous Experience in the Gaming Industry
Prior to his current position, Valere Grams worked at gumi America, Inc. as an Art Director from 2015 to 2016. He also held the position of Art Lead at Capcom from 2013 to 2015. His experience includes roles as an Asset Artist at both Guru Studio from 2016 to 2018 and Arc Productions from 2012 to 2013. This diverse background in the gaming industry has equipped him with skills in managing art teams and directing visual content.
Education and Expertise
Valere Grams studied Digital Media at the International Academy of Design and Graphic Design at George Brown College. He also completed a program in Classical Animation at Studio M. His educational background supports his expertise in directing art and creating visual content across various media, including video games, television, and film.
Teaching Experience
In addition to his industry roles, Valere Grams served as an Instructor at the International Academy of Design from 2005 to 2006. This experience allowed him to share his knowledge and skills with students, contributing to the development of future professionals in the field of digital media and design.
Professional Skills and Experience
Valere Grams has over ten years of experience in directing art and creating visual content. He possesses extensive experience in managing and leading art teams, establishing visual direction, and developing pipelines for various projects. His comprehensive skill set is applicable across video games, television, and film, making him a valuable asset in the creative industry.