Sergey Taraban

Lead Unity Developer @ Havenly

About Sergey Taraban

Sergey Taraban is a Lead Unity Developer with extensive experience in augmented reality and game development. He has worked at various companies, including Occipital and Havenly, and has a strong background in programming, project leadership, and technical education.

Work at Havenly

Sergey Taraban has been employed at Havenly as a Lead Unity Developer since 2021. In this role, he focuses on developing and optimizing applications within the Unity environment. His responsibilities include overseeing the development of augmented reality (AR) applications and ensuring the integration of various game systems. His experience in game development and team leadership contributes to the success of projects at Havenly.

Previous Experience at Occipital

Prior to his current position, Sergey worked at Occipital as Lead Unity Developer and Team Lead from 2018 to 2021. During his tenure, he led teams in the development of core game systems and augmented reality applications. His leadership and technical skills were instrumental in delivering projects that utilized advanced AR technologies.

Education and Expertise

Sergey Taraban studied at Harkivs'kij Nacional'nij Universitet im. V.N. Karazina, where he earned a Master of Philosophy (M.Phil.) in Physics from 2004 to 2009. His educational background provides a strong foundation in mathematics and technical concepts, which he applies in his work as a Unity Developer. He has developed expertise in various programming languages and tools, including C++, GLSL, and Cg.

Career Background in Game Development

Sergey's career in game development spans over a decade, beginning with his role as a C++ Game Developer at Gameloft from 2010 to 2012. He has held various positions, including Senior Graphics Engineer at GlobalLogic and CTO at WellDoneGames!. His experience includes leading teams, developing mobile applications, and integrating cloud systems with backend services.

Technical Skills and Projects

Sergey possesses a range of technical skills relevant to game development. He has experience in shaders programming, performance optimization, and multiplayer game systems. Notable projects he has worked on include 'A Maze In Love', 'Dead Island: Survivors', and 'Dungeon Hunter 2'. Additionally, he has created tools and plug-ins for Unity and 3DS MAX, enhancing development workflows.

People similar to Sergey Taraban