Douglas Da Silva
About Douglas Da Silva
Douglas Da Silva is an iOS Developer currently working at Hopper in the Greater Boston Area, with extensive experience in software engineering and game development.
Current Title and Position
Douglas Da Silva currently holds the position of iOS Developer at Hopper, located in the Greater Boston Area.
Previous Work Experience
Douglas Da Silva has held several roles in the software development field. He worked at TRUX as an iOS Engineer for 7 months in 2019. Prior to that, he served as an iOS Engineer at DraftKings, Inc. for 6 months between 2018 and 2019. From 2017 to 2018, he was a Senior Software Engineer at GSN (TV & Games) in the Greater Boston Area. Other positions include being a Senior Software Engineer at Harmonix Music Systems from 2015 to 2017 in Cambridge, MA, and a Game Systems Programmer at Turbine from 2009 to 2014 in Dedham, MA. He spent 5 years as an Associate Software Engineer at Blue Fang Games from 2004 to 2009 in Waltham, MA, and also had a 6-month tenure as a Software Engineering Intern at SolidWorks in Concord, MA in 2004.
Education and Qualifications
Douglas Da Silva holds a Bachelor of Science (B.S.) degree in Real Time Interactive Simulation from Digipen Institute Of Technology. He completed his studies over a four-year period from 2000 to 2004.
Technical Skills and Proficiencies
Douglas Da Silva possesses a wide range of technical skills. He is proficient in programming languages including C/C++, C#, Java, Javascript, Objective-C, Perl, Python, Lua, and Intel Assembly. His experience extends to various libraries such as DirectX, OpenGL, Win32, Xbox One, PS4, and Nintendo Wii (Revolution libraries). He is familiar with middleware like Miles Sound System, Wwise Sound System, Scaleform, Gamebryo, and Havok Physics, and is skilled in using development tools such as Microsoft Visual Studio, XCode, Radix, CodeWarrior, and Borland C++ Builder.
Experience with Game and Software Technologies
Douglas Da Silva has experience with several game engines, including Unity and various proprietary engines. He is proficient in source control systems like Git, Perforce, Subversion, and CVS, and knowledgeable in a range of software tools including Crucible, Confluence, various 3D World Editors, Tower, Bitbucket, Sublime Text, Jenkins, SQLDeveloper, Wwise Tool, Photoshop, GIMP, WinDiff, Hansoft, Scintilla (for XML/Python editing), OpenOffice, and Microsoft Office.