Ridima Ramesh

Senior Game Designer @ IDEO

About Ridima Ramesh

Ridima Ramesh is a Senior Game Designer at IDEO, where she focuses on creating engaging experiences that align with players' intrinsic motivations. She holds a Master's Degree in Entertainment Technology from Carnegie Mellon University and has a background in computer engineering from the University of Mumbai.

Current Role at IDEO

Ridima Ramesh serves as a Senior Game Designer at IDEO, a position she has held since 2021. In this role, she focuses on creating engaging experiences that align with players' intrinsic motivations. Her work includes designing digital healthcare services and tackling challenges related to organizational incentives for worker satisfaction. She is based in Palo Alto, California.

Previous Experience at IDEO

Prior to her current role, Ridima Ramesh worked at IDEO as a Game Designer from 2020 to 2021. She initially joined the company as a Game Design Intern in 2019, where she contributed for 11 months. Her experiences at IDEO have allowed her to develop skills in game design and user experience.

Education and Expertise

Ridima Ramesh earned her Master's Degree in Entertainment Technology from Carnegie Mellon University, studying from 2017 to 2019. She also holds a Bachelor's Degree in Computer Engineering from the University of Mumbai, where she studied from 2013 to 2017. Her educational background provides a strong foundation for her work in game design.

Experience at Carnegie Mellon University

During her time at Carnegie Mellon University, Ridima Ramesh held several roles. She worked as a Designer on projects such as Prism and Project Pupil in 2018, contributing to various design initiatives. Additionally, she served as a Graduate Teaching Assistant and as a Producer, Designer & Artist for the Building Virtual Worlds project in 2017.

Early Career and Internships

Ridima Ramesh began her career with internships that shaped her design skills. She worked as a Game Design Intern at codeSpark in 2018 for three months. Her early experiences laid the groundwork for her subsequent roles in game design and user experience.

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