Chris Eickelman
About Chris Eickelman
Chris Eickelman is an Audio Director at Immutable and the Founder of Tofa Sound, with a background in game audio and audio engineering. He has contributed to projects like the digital trading card game Gods Unchained and possesses expertise in both interactive and linear audio.
Work at Immutable X
Chris Eickelman has served as the Audio Director at Immutable since 2018. In this role, he oversees the audio design and implementation for various projects, including the digital trading card game Gods Unchained. His work focuses on enhancing the auditory experience through innovative sound design techniques, particularly in the context of blockchain gaming.
Experience at Arludo
Before joining Immutable, Chris worked at Arludo as a Game Audio Specialist for 11 months in 2016. During his time in Sydney, Australia, he contributed to the development of audio elements for educational games, applying his skills in interactive audio to create engaging auditory experiences.
Founding Tofa Sound
Chris is the Founder and Sound Designer at Tofa Sound, a role he has held since 2014. Through this venture, he provides audio design services, focusing on both interactive and linear audio for various projects. His expertise in sound design has allowed him to work with a range of clients in the gaming industry.
Education and Expertise
Chris studied at SAE Institute from 2014 to 2016, where he earned a Bachelor of Audio Engineering with a focus on Game Audio. His education provided him with a strong foundation in audio principles, which he applies in his professional work. He possesses expertise in advanced audio tools such as Reaper DAW and Wwise Middleware, and has skills in beginner C# programming, enhancing his ability to integrate audio functionalities within game engines.
Background in Audio Direction
Chris has a background in voice direction and studio recording, which contributes to his ability to create immersive audio environments in video games. His experience spans both interactive and linear audio, allowing him to enhance the overall player experience through sound design.