Nicolas Moënne Loccoz
About Nicolas Moënne Loccoz
Nicolas Moënne Loccoz is a researcher trainee currently working at NVIDIA as a principal research engineer in simulation technology. With extensive experience in graphics API and a strong background in computer science, he has contributed to significant projects such as NVIDIA Omniverse.
Work at NVIDIA
Currently, Nicolas Moënne Loccoz serves as a Principal Research Engineer in Simulation Technology at NVIDIA, a position he has held since 2021. He is based in Toronto, Ontario, Canada. In this role, he contributes to the development of NVIDIA Omniverse, a platform designed for real-time collaboration and simulation. His work focuses on leveraging his expertise in Graphics API, including OpenGL, OpenCL, and CUDA, to enhance simulation technologies.
Previous Experience at Autodesk
Prior to his current role, Nicolas worked at Autodesk as a Research Engineer in Visual Technology from 2011 to 2021. During his decade-long tenure in Montréal, he focused on advancing visual technology solutions. His experience at Autodesk contributed to his extensive knowledge in graphics and simulation technologies.
Research Background at University of Geneva
Nicolas Moënne Loccoz has a significant research background, having worked at the University of Geneva from 2002 to 2006. He initially served as a Research Assistant for three years before becoming a Postdoctoral Researcher for one year. His time at the University of Geneva allowed him to deepen his expertise in computer science, particularly in signal processing.
Educational Qualifications
Nicolas holds multiple degrees in Computer Science. He completed his PhD in Computer Science with a focus on Signal Processing at the University of Geneva from 2002 to 2005. He also earned a Master's degree in Computer Science from Université Côte d'Azur in 2003. Earlier, he obtained Bachelor's degrees in Computer Science from Université Joseph Fourier (Grenoble I) and Queen's University, as well as a DEUG in Mathematics and Social Sciences from Université Pierre Mendès-France (Grenoble II).
Expertise in Graphics and Machine Learning
Nicolas possesses strong expertise in Graphics API, including OpenGL, OpenCL, and CUDA, which are essential for simulation technology. He also has a strong proficiency in Python, crucial for machine learning and computer vision applications. His specialization lies in integrating computer vision and machine learning techniques into computer graphics research and development.