Charles Ramos
About Charles Ramos
Charles Ramos is a UI Artist and Visual Designer with extensive experience in user interface and experience design, particularly for the Halo Franchise. He has worked at Insight Global since 2018 and previously held positions at WES RATAUSHK & ASSOCIATES INC and Filter.
Work at Insight Global
Charles Ramos has been employed at Insight Global as a UI Artist and Visual Designer since 2018. His role involves user interface and experience design for applications and websites, specifically related to the Halo Franchise. Prior to this position, he worked at Insight Global from 2011 to 2015 as a UI Artist in Kirkland, WA. His extensive experience in visual design contributes to his current responsibilities in creating engaging user experiences.
Previous Experience at WES RATAUSHK & ASSOCIATES INC
Before joining Insight Global, Charles Ramos worked at WES RATAUSHK & ASSOCIATES INC as a UI Artist and Visual Designer from 2015 to 2018. During his three years in this role, he developed skills in visual design and user interface creation, which he has applied in his subsequent positions. His experience at this firm laid the groundwork for his current work in the industry.
Background in Design at Filter
Charles Ramos worked as a Designer at Filter from 2006 to 2010. This four-year experience allowed him to hone his design skills and gain practical knowledge in the field. His time at Filter contributed to his professional development and prepared him for future roles in UI and visual design.
Education and Expertise
Charles Ramos studied Graphic Design at Seattle Central Community College, where he earned an Associate of Arts and Sciences (AAS) degree from 2002 to 2004. His educational background provided him with foundational skills in design principles and practices. Additionally, he completed his high school education at Ingraham High School from 1992 to 1996.
Contributions to the Halo Franchise
Charles Ramos supports and promotes the Halo Franchise through asset design and creation. His responsibilities include designing logos, icons, emblems, packaging, illustrations, clothing, social media imagery, and visual identity for the franchise. His involvement in user interface and experience design has significantly contributed to the visual representation of the Halo brand.