Tanner Pearson

Tanner Pearson

Software Development Engineer Ii @ Insight Global

About Tanner Pearson

Tanner Pearson is a Software Development Engineer II with a background in gameplay development, having previously worked at Gamemode One Inc. and contributed to Minecraft's Update Aquatic and its Nintendo Switch launch.

Current Role at Insight Global

Tanner Pearson currently serves as a Software Development Engineer II at Insight Global, a position he has held since 2020. He works in Redmond, Washington, where he applies his expertise in software development to various projects. His role involves implementing features and enhancing tools that contribute to the overall development process.

Previous Experience at Gamemode One Inc.

Before joining Insight Global, Tanner Pearson worked at Gamemode One Inc. as a Gameplay Developer from 2019 to 2020. During his nine-month tenure, he specialized in implementing gameplay features and creating tools aimed at enhancing content creation. His contributions were significant in the context of game development.

Educational Background in Computer Science

Tanner Pearson studied at DigiPen Institute of Technology, where he earned a Bachelor's degree in Computer Science from 2012 to 2017. His education provided him with a solid foundation in programming and game development. Additionally, he attended Bodenseehof Bible School in Germany for one year from 2011 to 2012, further diversifying his educational experience.

Contributions to Minecraft Development

Tanner Pearson was part of the Gameplay team for Minecraft, where he contributed to The Update Aquatic and prepared the game for its launch on the Nintendo Switch. He was also involved with the newly formed Scripting API team at Microsoft, helping to establish the foundation of Minecraft's addon system, which enhances the game's extensibility.

Technical Skills and Game Development Experience

Tanner Pearson has extensive experience using Unity and custom engines for game development. During his time at DigiPen, he created six games and tools utilizing programming languages such as C, C++, and C#. His technical skills enable him to effectively contribute to various aspects of game design and development.

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