Morgan McGuire

Morgan McGuire

Chief Scientist @ Jido Maps

About Morgan McGuire

Morgan McGuire is the Chief Scientist at Roblox, overseeing research groups and managing the development of the Game Engine product, with significant contributions across various domains of computer science and technology.

Title and Role at Roblox

Morgan McGuire is the Chief Scientist at Roblox. In this capacity, he accelerates innovation by coordinating all research groups and directly managing Roblox Research. He is also responsible for the engineering development of the Game Engine product, overseeing technological advancements that drive the company's gaming platform.

Educational Background

Morgan McGuire received his PhD and MS in computer science from Brown University. He also holds an MEng and a BS in electrical engineering from MIT. His academic achievements laid a strong foundation that supports his extensive work in the realms of computer science and engineering.

Research and Publications

Morgan McGuire has co-authored hundreds of papers and patents, covering a wide range of computer science topics such as networking, compilers, and 3D graphics. Additionally, he is the author of several influential textbooks including 'Computer Graphics: Principles & Practice 3rd Edition,' 'The Graphics Codex,' and 'Creating Games.'

Professional Background and Contributions

Morgan McGuire has significantly contributed to various cutting-edge technologies and popular video games. His work includes contributions to NVIDIA RTXGI and Reflex SDKs and RTX GPUs, as well as the Skylanders, Call of Duty, Marvel: Ultimate Alliance, and Titan Quest video game series. He has also played key roles in the development of the Unity game engine, the E Ink display for Amazon Kindle, and open-source projects like the G3D Innovation Engine and the Markdeep document system.

Academic Positions and Conference Leadership

Morgan McGuire holds faculty positions at the University of Waterloo and McGill University. Previously, he was a full professor at Williams College. Additionally, he co-founded the Journal of Computer Graphics Techniques and has chaired major conferences such as ACM SIGGRAPH NPAR, I3D, and HPG.

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