Felix Ostwald 🍕

3 D Game Artist @ Keen Software House

About Felix Ostwald 🍕

Felix Ostwald is a 3D Game Artist with extensive experience in the video game industry, currently working at Keen Software House and Forge Studios. He has a background in teaching and has contributed to various indie projects, specializing in realistic, game-ready props and characters.

Work at Keen Software House

Felix Ostwald has been employed at Keen Software House as a 3D Game Artist since 2021. In this role, he contributes to the development of various gaming projects, utilizing his skills in 3D modeling and design. His work focuses on creating high-quality, game-ready assets that enhance the overall gaming experience.

Current Role at AIV - Accademia Italiana Videogiochi

Since 2014, Felix Ostwald has served as a 3D Artist and Teacher at AIV - Accademia Italiana Videogiochi in Rome, Italy. In this capacity, he imparts his knowledge of 3D art and game design to students, helping to shape the next generation of game developers. His teaching experience complements his practical skills in the industry.

Experience at Forge Studios

Felix Ostwald has been working at Forge Studios s.r.l. as a 3D Game Artist since 2020. His responsibilities include creating realistic props and characters for various game titles. He is currently involved in the development of the game 'Space Engineer,' where he applies his expertise in 3D asset creation.

Educational Background

Felix Ostwald studied at AIV - Accademia Italiana Videogiochi from 2011 to 2013, where he achieved an Associate of Arts degree in 3D Art. Prior to this, he attended Liceo Artistico P.L. Nervi from 2007 to 2011, earning a Diploma in Comunicazione Grafica. His education has provided a strong foundation in both artistic principles and technical skills relevant to the gaming industry.

Previous Work Experience

Before joining Keen Software House, Felix Ostwald worked at Innervoid Interactive Ltd as Lead Character Artist from 2017 to 2019. He also held the position of 3D Environment Artist for a brief period in 2016. Additionally, he has experience as a freelancer on smaller indie projects, which helped him develop a diverse skill set in game art.

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