Ivan Solyaev

Ivan Solyaev

Art Director @ Mail.ru Group

About Ivan Solyaev

Ivan Solyaev is an experienced Art Director with a background in physics from Иркутский Государственный Университет. He has worked in various roles across multiple companies, including Mail.Ru Group, where he has been employed since 2015.

Current Role at Mail.ru Group

Ivan Solyaev serves as an Art Director at Mail.ru Group, a position he has held since 2015. In this role, he is responsible for overseeing the artistic direction of various projects within the company. His tenure at Mail.ru Group spans over nine years, during which he has contributed to the development of numerous digital products and initiatives.

Previous Experience in Art Direction

Before joining Mail.ru Group, Ivan Solyaev held several significant positions in the field of art direction. He worked at Sila Sveta as an Art Director from 2014 to 2015 and at Vogster Entertainment from 2008 to 2009. His experience also includes freelance roles where he provided art direction and concept art for various projects, enhancing his expertise in visual storytelling.

Freelance Work and Concept Art

Ivan has extensive freelance experience as a Concept Artist. He collaborated with notable companies such as Intel Corporation in 2013 and MPC in 2015-2016. His freelance work allowed him to contribute to diverse projects, refining his skills in creating compelling visual concepts and designs.

Education and Academic Background

Ivan Solyaev studied at Иркутский Государственный Университет, where he focused on Physics from 2002 to 2007. This academic background provided him with a strong analytical foundation, which complements his artistic skills in the field of design and visual arts.

Key Projects and Contributions

Throughout his career, Ivan has worked on notable projects such as 'Planet of Heroes' and 'Bombastic Brothers.' In these projects, he served as the Art Director and Lead Artist, overseeing the art team and managing UI/UX design. His contributions have played a crucial role in shaping the visual identity and user experience of these games.

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