Sergey Grivskiy
About Sergey Grivskiy
Sergey Grivskiy is a Senior Software Engineer specializing in rendering, currently employed at Mail.ru Group in Moscow. He has extensive experience in optimizing CPU and GPU performance and has contributed significantly to the game Warface, including its porting to multiple console platforms.
Current Position at Mail.ru Group
Sergey Grivskiy holds the position of Senior Software Engineer, Rendering at Mail.ru Group. He has been with the company since 2017, contributing to various projects focused on rendering technologies. His role involves optimizing rendering processes and enhancing graphical performance, ensuring high-quality visual output in applications.
Previous Experience at Constanta-Design, Ltd
Before joining Mail.ru Group, Sergey Grivskiy worked at Constanta-Design, Ltd as a Senior Software Engineer, Graphics from 2008 to 2017. During his nine years in this role, he focused on graphics programming and contributed to the development of various software solutions in the Moscow Region, Russian Federation.
Educational Background at Moscow Institute of Physics and Technology
Sergey Grivskiy studied at the Moscow Institute of Physics and Technology (State University) from 2004 to 2010. He earned a Master's Degree in Applied Mathematics and Physics. His education provided a strong foundation in mathematical principles and physical theories, which he applies in his engineering work.
Technical Specializations
Sergey Grivskiy specializes in optimizing CPU and GPU performance for multi-threaded execution and improving graphics pipeline efficiency. His expertise allows him to enhance the performance of rendering engines and graphics applications, making them more efficient and responsive.
Contributions to Warface Game Development
Sergey played a significant role in the development of the game Warface, particularly in porting it to multiple console platforms, including PS4, Xbox One, and Nintendo Switch. He developed emulation layers to bridge differences between various graphics APIs and console SDKs. Additionally, he implemented new graphical features such as HDR and 4K support and contributed to weapon skin capabilities within the game.