Charlie Lapp

Charlie Lapp

Senior 3d Environment Artist @ Manticore Games

About Charlie Lapp

Charlie Lapp is a Senior 3D Environment Artist currently employed at Manticore Games Inc. in the San Francisco Bay Area, where he has worked since 2022, following a notable career at various prominent companies including Adobe and Microsoft.

Work at Manticore Games

Charlie Lapp currently serves as a Senior 3D Environment Artist at Manticore Games Inc., a position he has held since 2022. He is based in the San Francisco Bay Area. In this role, he contributes to the development of immersive environments for video games, leveraging his extensive experience in 3D design and artistry.

Previous Experience at Adobe

Before joining Manticore Games, Charlie worked at Adobe as a Senior 3D Designer for a duration of 9 months in 2021. His role involved creating 3D designs that enhanced Adobe's product offerings, showcasing his skills in digital artistry and design.

Career at Microsoft

Charlie Lapp has an extensive history with Microsoft, where he held multiple positions. From 2017 to 2021, he worked as a 3D Artist in various capacities, including Product Visualization and Microsoft Layout for Hololens. His tenure at Microsoft spanned over four years, during which he contributed to projects that advanced 3D technology and user experience.

Education and Expertise

Charlie studied at County College of Morris, where he focused on Art and Music, achieving an Associate of Arts degree in Art. His educational background laid the foundation for his career in 3D artistry, enabling him to develop a strong skill set in visual design and creative expression.

Background in the Gaming Industry

Charlie Lapp has a diverse background in the gaming industry, having worked with several notable companies. His experience includes roles at Blizzard Entertainment, Cryptic Studios, and Gazillion Entertainment, where he honed his skills as an Environment Artist and Lead Artist. This breadth of experience has equipped him with a comprehensive understanding of game design and environment creation.

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