Joshua Rutz

Joshua Rutz

Software Engineering Manager @ Manticore Games

About Joshua Rutz

Joshua Rutz is a Software Engineering Manager at Manticore Games Inc., where he has worked since 2021. He has extensive experience in game development, having held various engineering roles at notable companies such as Super Evil Megacorp, Zynga, and KIXEYE.

Work at Manticore Games

Joshua Rutz has been serving as a Software Engineering Manager at Manticore Games Inc. since 2021. In this role, he manages the workload of three software engineers, ensuring efficient project execution and team collaboration. He is involved in the development of Core Games, a game platform and creation tool built using Unreal Engine 4. His responsibilities include overseeing software development processes and fostering a creative environment for game design.

Previous Experience in Game Development

Prior to his current position, Joshua Rutz worked at Super Evil Megacorp as a Senior Client Engineer from 2017 to 2021. He focused on client-side architecture for out-of-game menus and UI systems using a proprietary engine called NUO. Before that, he was a Senior Gameplay Engineer at KIXEYE for five years, where he developed client-side architecture for the mobile game War Commander: Rogue Assault using Unity. His career also includes a role at Zynga as a Software Engineer, where he contributed to major Facebook games such as Farmville and Battle Pirates.

Education and Expertise

Joshua Rutz studied at DigiPen Institute of Technology, where he earned a Bachelor of Science degree in Real Time Interactive Simulation from 2006 to 2010. He also served as a Teaching Assistant at DigiPen from 2008 to 2009, gaining experience in educational support. Additionally, he holds management course certificates from Coursera, enhancing his skills in team leadership and project management.

Background in Game Design

Joshua Rutz has a strong passion for designing games that promote fun and creativity through system development. His experience spans various aspects of game engineering, from client-side architecture to gameplay mechanics. He actively seeks opportunities that challenge him, allowing for personal and professional growth as an engineer.

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