Natalie Nuñez
About Natalie Nuñez
Natalie Nuñez is a Lead Game Designer at Manticore Games Inc., where she has worked since 2022. With extensive experience in game design, she has held various senior positions at notable companies including Scopely and Disney.
Work at Manticore Games
Natalie Nuñez has been serving as the Lead Game Designer at Manticore Games Inc. since 2022. In this role, she is responsible for overseeing the design and development of games, ensuring that they meet both creative and technical standards. Her expertise contributes to the company's mission of creating engaging gaming experiences.
Previous Experience in Game Design
Prior to her current position, Natalie worked at Aglet as Lead Game Designer from 2021 to 2022. She also held the role of Senior System Designer (Manager) at Scopely from 2020 to 2021, where she led the development and maintenance of several high-profile features. Her experience includes significant positions at Disney Consumer Products and Interactive, where she worked as Senior Game Designer (Manager) from 2014 to 2018 and as Game Designer from 2012 to 2014.
Education and Expertise
Natalie Nuñez earned a Bachelor of Arts (B.A.) degree in Communication and Media Studies from California Lutheran University, studying from 2003 to 2006. This educational background supports her extensive career in game design, providing her with skills in communication and media that are essential in the gaming industry.
Career Development and Mentorship
During her tenure at Scopely, Natalie played a key role in mentoring other game designers, helping several transition from Staff Game Designers to Senior Game Designers. Her leadership in high-level discussions regarding business needs and road map development further demonstrates her commitment to fostering talent within the industry.
Background in Game Design
Natalie's career in game design began at Gameloft, where she worked as a Game Designer from 2006 to 2007. She then transitioned to Trion Worlds, Inc. as a Content Designer from 2008 to 2012. Her diverse experiences across various companies have equipped her with a broad understanding of game design and development processes.