Tung Vu
About Tung Vu
Tung Vu is a Product Manager at Manticore Games Inc. in San Mateo, California, where he has worked since 2019, having previously held various roles in game design and development.
Work at Manticore Games
Tung Vu has been employed at Manticore Games Inc. as a Product Manager since 2019. In this role, he has contributed to the development of the game Leap A Head, focusing on puzzle-platformer levels. He managed a team of seven individuals, including two designers, to deliver new levels and user interface icons. Vu also led the design and development of essential game features, such as level editor tools, saving systems, and tutorial systems.
Previous Experience in Game Design
Before joining Manticore Games, Tung Vu gained experience in various roles within the gaming industry. He worked as a Level Designer and Programmer at Becker College for three months in 2017. Later, he served as a Game Design Intern at King for two months in 2018. Additionally, Vu interned at Petricore, Inc. for seven months and worked as a Technical Designer and Producer at MassDiGI for one year, both in Worcester, MA.
Educational Background
Tung Vu studied Game and Interactive Media Design at Becker College, where he earned a Bachelor’s Degree from 2016 to 2019. Prior to that, he attended Seattle Central College, achieving an Associate’s Degree in Art/Art Studies from 2014 to 2016. His educational background provided a foundation for his career in game design and development.
Project Contributions to Leap A Head
In his current role at Manticore Games, Tung Vu has developed over ten new puzzle-platformer levels for the game Leap A Head. His responsibilities included managing a team to ensure the timely delivery of game content. Vu's leadership in designing level editor tools and other game systems has been integral to the game's development.
Graphic Design Experience
Earlier in his career, Tung Vu worked as a Graphic Designer at Seattle Central College for eight months from 2015 to 2016. This role allowed him to develop skills in visual design, which have complemented his work in game design and development.