Brian Richardson

Brian Richardson

Senior Staff Software Engineer @ Matterport

About Brian Richardson

Brian Richardson is a Senior Staff Software Engineer at Matterport with extensive experience in real-time interactive software and AR/VR technologies.

Current Role at Matterport

Brian Richardson currently holds the position of Senior Staff Software Engineer at Matterport. His role involves advanced software engineering tasks, contributing to Matterport's technology, known for its 3D capture and spatial data tools.

Previous Experience at Higharc

Before joining Matterport, Brian Richardson worked as a Senior Software Engineer at Higharc. In this role, which he held for 9 months in 2020, he was based in Portland, OR, United States. His responsibilities included software engineering within the construction tech industry.

Work History at Torch and Perfect Company

Brian Richardson has experience working at Torch and Perfect Company. At Torch, he served as a Senior Software Engineer from 2018 to 2020 in Portland, Oregon. Prior to this, he worked at Perfect Company from 2015 to 2018 for 3 years in Vancouver, WA, also as a Senior Software Engineer.

Extensive Early Career in Software Engineering

Brian Richardson's career includes significant roles at various companies. He worked at Pure Imagination, LLC as a Senior Software Engineer for five years (2010-2015) in Vancouver, WA, and held a senior position at GameClay in 2010 for 3 months. Prior to these, he was a Graphics Software Engineer at GarageGames from 2007 to 2010. His earlier roles include a year at Ensequence (2006-2007) and six years at Action Systems Inc (1999-2005) in Silver Spring, MD.

Educational Background

Brian Richardson studied at the University of Maryland from 2000 to 2001. This educational experience provided him with foundational knowledge that has supported his extensive career in software engineering.

Expertise in AR/VR and 3D Real-Time Interactive Software

With extensive experience in developing real-time interactive software, particularly in the 3D domain, Brian Richardson has shipped multiple AR/VR applications. His expertise spans augmented and virtual reality technologies, mobile app development, and embedded firmware.

Software Development Lifecycle Involvement

Brian Richardson has been involved in the entire software development lifecycle, including planning, partner collaboration, development, and customer support. He also has experience working on streaming video projects, showcasing a broad and diverse set of skills within various software engineering domains.

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