Carl Thibeault
About Carl Thibeault
Carl Thibeault - Principal Technical Artist
Carl Thibeault serves as a Principal Technical Artist. His career in the gaming industry is marked by significant contributions, particularly within the renowned Assassin’s Creed franchise. As a seasoned professional, Thibeault leverages over a decade of industry experience to bring artistic visions to life in the gaming world.
Carl Thibeault's Early Life in Quebec City, Canada
Carl Thibeault grew up in Quebec City, Canada. His interest in video games began in childhood, where he spent hours playing Duck Hunt on an NES using an old CRT TV. These early experiences with gaming hardware and software cultivated his passion for video games, which he would later turn into a career.
Carl Thibeault's Educational Background in 3D Visual Arts
Carl Thibeault pursued his higher education in 3D Visual Arts at university. This academic background in visual arts provided him with the foundational skills in 3D modeling and animation, crucial for his subsequent roles in the video game industry. His education laid the groundwork for a successful career creating intricate and immersive game environments.
Carl Thibeault's Career at Ubisoft
Carl Thibeault began his professional journey as a Modeler at Ubisoft, working on Assassin’s Creed III. He spent eight years dedicated to the Assassin's Creed franchise, contributing to three titles in total. Thibeault’s role expanded into Technical Artist for Assassin’s Creed: Syndicate, showcasing his ability to bridge the gap between artistic vision and technical execution.
Carl Thibeault's Projects at Typhoon Studio and Raccoon Logic
After his tenure at Ubisoft, Carl Thibeault joined Typhoon Studio, where he worked on the game Journey to the Savage Planet. Following this, he was part of the development team at Raccoon Logic, focusing on an unannounced project. His involvement in these projects demonstrates his versatility and continuous contribution to innovative game design.