Ori Cohen
About Ori Cohen
Title
Ori Cohen serves as a Principal Engineer. His extensive background in programming and game development illustrates his deep expertise in the field.
Early Interests in Programming
Ori Cohen began his programming journey in childhood, showcasing his skill by creating a Breakout clone using Visual Basic. This early interest laid a strong foundation for his future career in game development and software engineering.
Experience in Flash Game Development
During the web game explosion of the early 2000s, Ori Cohen developed several Flash games. This period played a significant role in honing his game development skills and adapting to the rapidly evolving digital environment.
Work on Major Game Titles
Ori Cohen's prior professional experience includes working on notable game titles such as Prototype 2 and Splinter Cell: Blacklist. These projects involved complex programming challenges and offered him valuable industry insights.
Role at Epic Games
At Epic Games, Ori Cohen took on the role of engine programmer, primarily focusing on core systems for Unreal Engine 4 (UE4) and Unreal Engine 5 (UE5). His work emphasized physics and performance, contributing to the efficiency and functionality of the game engine.
Development of Fortnite
Ori Cohen was an integral part of the small team that created Fortnite Battle Royale. His contributions included developing various gameplay features, the vehicle system, and the first few vehicles, showcasing his versatility and technical prowess in game development.
Contribution to Paragon
While working on Paragon, Ori Cohen focused on cloth and ragdoll systems. His expertise in these areas helped enhance the game's visual fidelity and performance.