Georgi Yanev
About Georgi Yanev
Georgi Yanev is a Software Engineer with extensive experience in gaming and software development. He has worked for notable companies such as Euro Games Technology Ltd., Ubisoft, and currently Milestone Systems, where he focuses on driver development for recording devices.
Work at Milestone
Georgi Yanev has been employed at Milestone Systems as a Software Engineer since 2016. In this role, he is responsible for driver development for various recording devices. His work contributes to the functionality and performance of the company's software solutions. Milestone Systems is known for its advanced video management software, and Yanev's expertise supports the development of innovative technologies in this field.
Previous Experience at Euro Games Technology Ltd.
Before joining Milestone Systems, Georgi Yanev worked at Euro Games Technology Ltd. as a Software Developer from 2014 to 2016. During his two years at the company, he gained valuable experience in the gaming industry, contributing to the development of gaming software and applications.
Experience at Ubisoft
Georgi Yanev was employed at Ubisoft as a Developer from 2008 to 2013. Over the course of five years, he worked on visual effects and pipeline optimizations for several popular game titles, including Prince of Persia, Ghost Recon: Shadow Wars, and Assassin's Creed. His contributions helped enhance the gaming experience for players.
Education and Expertise
Georgi Yanev studied at the Technical University Sofia, where he earned a Master's degree in Mechatronics, Robotics, and Automation Engineering from 2004 to 2010. Prior to that, he attended the High School of Natural Science and Mathematics, focusing on Informatics from 1999 to 2004. His educational background provides a strong foundation in software engineering and technical skills relevant to his career.
Gaming Hardware Platform Experience
Georgi Yanev has experience working with a variety of gaming hardware platforms, including XBox, XBox 360, 3DS, PS3, and PSVita. This experience has equipped him with a comprehensive understanding of the gaming ecosystem and the technical requirements for developing software across different platforms.