Julio Cervantes
About Julio Cervantes
Julio Cervantes is a Production Coordinator currently employed at Millennium Space Systems, A Boeing Company, since 2022. He has a diverse background in production and quality assurance, with previous roles at Age of Learning, Ziggurat Interactive, and Blizzard Entertainment.
Current Role at Millennium Space Systems
Julio Cervantes serves as a Production Coordinator at Millennium Space Systems, A Boeing Company, since 2022. His role involves overseeing production processes and ensuring that projects are completed efficiently. The company is known for its focus on satellite systems and space technology, and Cervantes contributes to these initiatives from the El Segundo, California location.
Previous Experience at Age of Learning, Inc.
Cervantes worked at Age of Learning, Inc. / ABCmouse.com for a total of five years. He initially joined as a QA Tester from 2014 to 2016 and later transitioned to a Production Assistant role from 2016 to 2021. During his tenure, he was involved in quality assurance and production tasks that supported the development of educational content.
Experience at Ziggurat Interactive Inc.
From 2021 to 2023, Julio Cervantes held the position of QA Tester at Ziggurat Interactive Inc. His responsibilities included testing video games to identify bugs and ensure quality standards were met. This role contributed to his expertise in quality assurance within the gaming industry.
Background in Quality Assurance at Blizzard Entertainment
Cervantes gained experience in quality assurance as a QA Analyst at Blizzard Entertainment for a brief period in 2012. His role involved testing and providing feedback on game features, contributing to the overall quality of the gaming products developed by the company.
Education and Training in Game Production
Julio Cervantes studied Game Production at The Los Angeles Film School, where he earned an Associate's degree in 2011. He also attended Glendale Community College from 2008 to 2009. His educational background provided him with foundational knowledge in game development and production processes.