Brandon Cluff
About Brandon Cluff
Brandon Cluff is a Game Designer II at MobilityWare and an Adjunct Professor at Laguna College of Art and Design. He has a diverse background in game design, software development, and education, with experience at various companies including Ghost Friends Entertainment and Sicom Systems.
Work at MobilityWare
Brandon Cluff has been employed at MobilityWare as a Game Designer II since 2019. In this role, he has contributed to the development of casual card games, enhancing user experiences for millions of players. His responsibilities include crafting intuitive first-time user experiences and creating in-depth competitive analysis documents for upcoming projects. His work has played a significant role in shaping the gaming experiences offered by the company.
Education and Expertise
Brandon Cluff holds a Master of Fine Arts (MFA) in Game and Interactive Media Design from Laguna College of Art and Design, which he completed from 2018 to 2020. He also earned a Bachelor of Science (BS) in Computer Software Engineering from Salem International University, where he studied from 2016 to 2018. Additionally, he has an Associate of Science (AS) in Computer Science from the same institution, achieved between 2015 and 2017. His educational background supports his expertise in game design and software development.
Background
Brandon Cluff began his career in various roles before transitioning to game design. He worked as a Backend PHP Developer at Sicom Systems from 2010 to 2015 and as a Programmer Analyst at Brighton Collectibles from 2015 to 2019. Prior to these roles, he held positions such as Overnight Auditor at Hampton and Late Stage Debt Collector at Chrysler Financial. His diverse background in technology and customer service has contributed to his skills in game design.
Teaching Experience
Since 2019, Brandon Cluff has served as an Adjunct Professor at Laguna College of Art and Design. In this capacity, he shares his knowledge and experience in game design with students, helping to prepare the next generation of game developers. His role in academia complements his professional experience in the gaming industry.
Previous Work Experience
Brandon Cluff has held several positions prior to his current roles. He worked as an Independent Game Designer at Ghost Friends Entertainment from 2017 to 2018, where he gained valuable experience in game development. Additionally, he worked as a Software Usability Tester at NSTL and held various roles in the hospitality and customer service sectors, including as an Overnight Auditor and Late Stage Debt Collector.