Curtis Henry
About Curtis Henry
Curtis Henry is a Technical Artist currently employed at MobilityWare in Irvine, California, where he has worked since 2017. He previously served as a Cinematic Designer at Carbine Studios from 2013 to 2016.
Work at MobilityWare
Curtis Henry has been employed at MobilityWare since 2017, serving as a Technical Artist. His role involves creating and implementing visual elements for mobile games, contributing to the overall aesthetic and user experience. MobilityWare is known for its engaging card and puzzle games, and Henry's expertise plays a crucial role in enhancing the visual quality of their products. He continues to work in Irvine, California, where the company is headquartered.
Previous Experience at Carbine Studios
Before joining MobilityWare, Curtis Henry worked at Carbine Studios from 2013 to 2016 as a Cinematic Designer. In this position, he focused on developing cinematic sequences for video games, utilizing his skills to enhance storytelling through visual design. His experience at Carbine Studios contributed to his growth as a Technical Artist, providing him with a strong foundation in both artistic and technical aspects of game development.
Education and Expertise
Curtis Henry studied at the Academy of Art University, where he gained knowledge and skills relevant to his career in game design and visual arts. His education provided him with a solid understanding of artistic principles, technical skills, and industry standards, which he applies in his current role as a Technical Artist. This background supports his ability to create visually compelling content for mobile gaming.
Background
Curtis Henry has a background in technical artistry and cinematic design, with experience in both mobile and video game development. His career has included roles that emphasize visual storytelling and the integration of art with technology. His work reflects a commitment to enhancing user engagement through high-quality visual experiences.