James Crawford

James Crawford

Senior Technical Artist @ MobilityWare

About James Crawford

James Crawford is a Senior Technical Artist currently employed at MobilityWare since 2022, with previous experience at Zynga and Team Chaos LLC. He holds a Bachelor of Fine Arts in Game Art and Design from The Art Institute of Austin and has expertise in UI development, shader creation, and pipeline optimization.

Work at MobilityWare

James Crawford has been employed at MobilityWare as a Senior Technical Artist since 2022. His role involves utilizing his expertise in UI development, particularly with UGUI, to enhance the user experience in mobile games. Working remotely, he contributes to the company's projects by focusing on pipeline optimization and prototyping, ensuring efficient game development processes.

Previous Experience in Game Development

Before joining MobilityWare, James Crawford held several positions in the game development industry. He worked as a Senior Technical Artist at Zynga from 2020 to 2022, where he focused on technical artistry and asset management. Prior to that, he served as a Technical Artist at Zynga from 2016 to 2020 and as a 3D Artist at Team Chaos LLC from 2014 to 2016. His early career included a brief stint as an Environment Artist at Radioactive Labs Entertainment in 2013.

Education and Expertise

James Crawford earned a Bachelor of Fine Arts (BFA) in Game Art and Design from The Art Institute of Austin, completing his studies from 2010 to 2014. In 2020, he furthered his education by completing the SLII Leadership Training program at The Ken Blanchard Companies. His educational background supports his skills in creating game assets, shaders, and visual effects (VFX), as well as his proficiency in industry-standard tools and new technologies.

Skills in Game Art and Development

James Crawford possesses a range of skills pertinent to game art and development. He is experienced in UI development using UGUI and has a strong focus on pipeline optimization and prototyping. His technical expertise includes creating shaders and visual effects for games, along with art integration and asset management. These skills contribute to his effectiveness as a Senior Technical Artist.

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