Mighel Yang
About Mighel Yang
Mighel Yang is a Senior Software Engineer with a Bachelor of Science in Computer Science from the University of California, Riverside. He has over 6 years of experience in C# programming and a strong background in game development, having worked for companies such as Disney Interactive and MobilityWare.
Work at MobilityWare
Mighel Yang has been employed at MobilityWare as a Senior Software Engineer since 2017. In this role, he contributes to the development of mobile gaming applications, leveraging his extensive experience in software engineering and game development. His position involves collaborating with cross-functional teams to enhance game features and improve user experience.
Previous Experience at Disney Interactive
Mighel Yang worked at Disney Interactive in two capacities. He served as a Senior Project Engineer from 2014 to 2015 in Burbank, CA, and later as a Senior Software Engineer from 2016 to 2017 in Glendale, CA. In these roles, he was involved in various projects that focused on software development and project management within the gaming sector.
Background in Software Development
Mighel Yang has over 6-7 years of experience in C# programming, utilizing MonoDevelop and Visual Studio. His strong mathematical background supports his problem-solving skills in software development. He has also gained significant experience with the Unity Game Engine and is proficient in various Unity plug-ins, enhancing his capabilities in game design and development.
Education and Expertise
Mighel Yang earned a Bachelor of Science (B.S.) in Computer Science from the University of California, Riverside, where he studied from 2006 to 2010. His education provided a solid foundation in computer science principles, which he applies in his professional work. He also completed his high school education at Irvine High School from 2002 to 2006.
Experience at Enigma Games, Inc.
Prior to his roles at Disney Interactive, Mighel Yang worked at Enigma Games, Inc. as a Developer and Lead Developer from 2008 to 2014 in the Tampa/St. Petersburg, Florida Area. During this time, he contributed to various game development projects, honing his skills in software engineering and team leadership.