Ramon Sosongco
About Ramon Sosongco
Ramon Sosongco is a Technical Artist II specializing in Unity 2D/UI for mobile games at MobilityWare, where he has worked since 2017. With a background in animation and illustration, he has contributed to various game projects and has extensive experience in managing art pipelines and collaborating with cross-functional teams.
Work at MobilityWare
Ramon Sosongco has been employed at MobilityWare as a Technical Artist II since 2017. In this role, he focuses on Unity 2D and UI for mobile games. He manages art and tech art pipelines for various game projects and teams. Ramon has contributed to the development of multiple mobile games, including Tropical Treats, Word Wiz, Word Search: Guess The Phrase!, Tetra Block, and Dice Merge. He plays a key role in the Rapid App Development team, which emphasizes creating high-quality games with quick market turnarounds, averaging four months per project. Additionally, he provides technical guidance to Game and Level Designers, influencing gameplay and feature design choices.
Previous Experience in Game Development
Before joining MobilityWare, Ramon Sosongco worked at GSN as Lead Artist from 2012 to 2016. His responsibilities included Flash and 2D animation in the San Francisco Bay Area. He also held a position as an Animator at Lolapps for eight months in 2011 and 2012. Additionally, he worked at Google (formerly Slide, Inc) as a Designer/Flash Animator for one year from 2010 to 2011. His extensive experience in these roles has contributed to his expertise in game art and animation.
Education and Expertise
Ramon Sosongco studied at the Academy of Art University, where he earned a Bachelor of Fine Arts (BFA) in Traditional Illustration from 2005 to 2010. His educational background has provided him with a solid foundation in artistic principles, which he applies in his current role as a Technical Artist. His expertise includes integrating UI/UX elements in Unity and utilizing Esoteric Spine 3D for character and asset animation.
Freelance Work and Additional Roles
In addition to his work at MobilityWare, Ramon has been self-employed as a freelance Illustrator, Animator, and Technical Artist since 2005. He has gained 19 years of experience in this capacity, allowing him to work on various projects independently. Furthermore, he served as a Colorguard Instructor for the Fremont HS Firebird Marching Band from 2008 to 2012, where he contributed to the artistic development of students.
Early Career and Artistic Roles
Ramon began his career as a Caricature Artist and Supervisor at Kaman's Art Shoppes, Inc from 2004 to 2009. This role helped him develop his artistic skills and leadership abilities. His early experiences in various artistic positions laid the groundwork for his later success in the game development industry.