Rebecca Reeves

Rebecca Reeves

Game Designer @ MobilityWare

About Rebecca Reeves

Rebecca Reeves is a game designer with experience in various roles within the gaming industry, including positions at MobilityWare and Kung Fu Factory. She holds a Bachelor of Science in Computer Science: Game Design from the University of California, Santa Cruz, and has a strong interest in creating engaging game features and systems.

Work at MobilityWare

Rebecca Reeves has been employed as a Game Designer at MobilityWare since 2021. In this role, she collaborates with the design team and project managers to develop new features that enhance core game mechanics. Her responsibilities include creating design documents and visuals to effectively communicate game functionality and vision to various teams, including design, UX/UI, and engineering. She focuses on player engagement by designing interesting levels, quests, and objectives.

Previous Experience in Game Design

Prior to her current position, Rebecca worked at Kung Fu Factory as an Associate Game Designer from 2018 to 2021. During her tenure, she contributed to various projects, applying her skills in game design. Additionally, she served as a QA Tester at Golden Rat Studios from 2016 to 2018, where she ensured the quality and functionality of game titles. Her early experience includes working as a Video Game Designer (Student) at UC Santa Cruz from 2010 to 2014.

Education and Expertise

Rebecca studied Computer Science with a focus on Game Design at the University of California, Santa Cruz, where she earned her Bachelor of Science degree from 2010 to 2014. During her education, she also worked as a Student Instructor at iD Tech Camps in 2013, where she taught game design concepts. She completed her high school education at Canoga Park High School, achieving a GPA of 3.8.

Background in Technology and Engineering

Before entering the game design industry, Rebecca gained experience in technology and engineering. She worked as an IT Software Engineer at Tata Consultancy Services from 2014 to 2016, where she developed software solutions. Additionally, she worked at the Department of Energy as a Terrachanics from 2012 to 2014, contributing to various technical projects.

Interests in Game Development

Rebecca has a strong passion for creating innovative features in existing game titles. She is particularly interested in developing systems that enhance player connections to games. Her specific interests include rogue-lites, RPGs, and MMOs. She actively provides input and iterates on levels and features based on player feedback and competitive research.

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