Carlson Woon

Carlson Woon

Lead Artist @ New Future Holdings

About Carlson Woon

Carlson Woon is a Lead Artist with over a decade of experience in the games and films industries, specializing in 3D artistry. He has worked for notable companies such as BANDAI NAMCO Studios and LucasArts, and currently holds the position of Lead Artist at New Future Holdings in Singapore.

Work at New Future Holdings

Carlson Woon has been serving as the Lead Artist at New Future Holdings since 2020. In this role, he contributes to the creative direction and visual development of projects. His responsibilities include overseeing the artistic aspects of production and ensuring high-quality standards in 3D artistry. His tenure at New Future Holdings has allowed him to leverage his extensive experience in the games and films industries to enhance the company's creative output.

Education and Expertise

Carlson Woon studied at Dasein Academy of Art from 2005 to 2007, where he achieved a Merit in Animation. This educational background provided him with foundational skills in 3D artistry, which he has built upon over his career. He possesses extensive skills in rendering, compositing, and modeling, making him proficient in various aspects of digital art production.

Background

Carlson Woon has over a decade of experience in the games and films industries. His career includes diverse roles such as modeller, lighting artist, and compositor. He has worked with several notable companies, including PolyAssets United Inc., BANDAI NAMCO Studios Singapore, Silver Ant Sdn Bhd, and LucasArts, which has contributed to his broad skill set and industry knowledge.

Previous Work Experience

Prior to his current position, Carlson Woon held various roles in different companies. He worked at BANDAI NAMCO Studios Singapore as Lead Artist from 2013 to 2020. He also served as a Modeller, lighting artist, and compositor at Silver Ant Sdn Bhd from 2008 to 2009 and at PolyAssets United Inc. for 9 months in 2009. Additionally, he worked as an Assets Artist at LucasArts from 2012 to 2013. His diverse experiences have equipped him with a comprehensive understanding of the artistic processes in game and film production.

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