Diana Sulmone

Diana Sulmone

Senior Software Engineer Options Trading @ Old Mission

About Diana Sulmone

Diana Sulmone is a Senior Software Engineer specializing in Options Trading, currently working at Old Mission in Chicago. With a background in mathematics and economics from the University of Pennsylvania, she has extensive experience in software development and game programming.

Current Role at Old Mission

Diana Sulmone serves as a Senior Software Engineer in Options Trading at Old Mission, a position she has held since 2023. Based in Chicago, she focuses on developing software solutions that enhance trading strategies and operational efficiency in the options market. Her role involves leveraging her extensive background in software development to create robust applications tailored for financial trading.

Previous Experience at DRW

Before joining Old Mission, Diana worked at DRW as a Senior Developer in Options Trading Software from 2015 to 2022. During her tenure, she contributed to the development of trading software that improved performance and reliability. Following this role, she was on garden leave for nine months before transitioning to her current position.

Educational Background

Diana studied at the University of Pennsylvania from 2006 to 2010, where she earned degrees in Mathematics and Economics, along with a focus on Computer Science. This educational foundation has equipped her with a strong analytical skill set and a deep understanding of computational theories, which she applies in her software engineering roles.

Expertise in Software Development

Diana possesses specialized knowledge in SIMD Vectorized Optimization, which enhances computational efficiency in software applications. Her expertise also includes 3D Mathematics and Linear Algebra, essential for game programming and data visualization. She has experience in cross-platform development across various operating systems, including iPhone, Windows, Mac, and Linux.

Career in Game Development

Diana has a background in game development, having organized an international team of game developers for a project. She founded Liquidmetal Games, where she worked from 2010 to 2013, and developed a proprietary C++ game engine, successfully launching a game on the Apple App Store. Her experience includes internships at notable companies such as Bioware and The Colbert Report.

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