Mikkel Juul Jensen

Mikkel Juul Jensen

Game Designer @ Omnigame

About Mikkel Juul Jensen

Mikkel Juul Jensen is a game designer with a master's degree in Game and Interactive Media Design from IT-Universitetet i København. He specializes in audio for film and games, with a focus on adaptive music for video games, and currently works at Omnigame ApS in Copenhagen.

Work at Omnigame

Mikkel Juul Jensen has been employed at Omnigame ApS as a Game Designer since 2020. His role involves the design and development of video games, contributing to the creative process and implementation of game mechanics. His work at Omnigame is characterized by a focus on integrating audio elements into gameplay, enhancing the overall player experience.

Education and Expertise

Mikkel Juul Jensen holds a Master's degree in Game and Interactive Media Design from IT-Universitetet i København, which he completed between 2017 and 2019. Prior to this, he earned a Bachelor's degree in Songwriting from Rytmisk Musikkonservatorium, studying from 2012 to 2015. His educational background equips him with a strong foundation in both game design and audio production.

Background in Audio and Game Design

Mikkel has a background in audio production, working primarily with film and games. His experience includes a specific interest in adaptive music for video games, which involves creating dynamic soundtracks that respond to player actions. This expertise enhances the immersive quality of the games he works on.

Previous Work Experience

Before joining Omnigame, Mikkel held various positions in the gaming and audio industries. He worked as a Sound Designer at AKT1 in 2018 and again in 2019, each for one month. He also served as a Film Composer at Niantic, Inc. in 2018 for one month. Additionally, he worked as a QA Tester at Nodes from 2016 to 2017, gaining valuable insights into game development processes.

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