Shuo Pang
About Shuo Pang
Shuo Pang serves as the Executive Vice President of OVA China, having held this position since 2019. With a strong background in software engineering and game development, he has extensive experience in cross-platform game engine architectures and has worked with various technologies in both academic and professional settings.
Work at OVA.ai
Shuo Pang has held the position of OVA China Executive Vice President since 2019, contributing to the company for five years in Montreal, Quebec, Canada. Prior to this role, he worked as a Senior Software Engineer at OVA from 2019 to 2021 for two years. In these positions, he has leveraged his expertise in cross-platform game engine architectures and advanced graphics technologies.
Education and Expertise
Shuo Pang earned a Master’s Degree in Computer Software Engineering from Beihang University, where he studied from 2005 to 2008. He also holds a Bachelor’s Degree in Computer Science and Technology from Ningxia University, completed from 2000 to 2004. His educational background supports his extensive knowledge in game development, including proficiency in Unity3D and various programming languages.
Background
Before joining OVA, Shuo Pang worked as a Project Lead at Artificial Intelligence Concordia for two months in 2019. He has also served as an Interactive Development Expert at Suzhou Crenovator software development Co., Ltd from 2013 to 2015. His teaching experience includes part-time positions at Peking University and Beijing University of Technology from 2008 to 2014.
Achievements
Shuo Pang has developed several products, including 'The Voice', 'Beile Games', 'Project Azmodan', and 'Funjam'. He has significant experience in Virtual Reality and Augmented Reality development, managing projects for platforms such as HTC Vive and Microsoft Hololens. His technical skills include familiarity with NUI development technologies and proficiency in the Vulcan rendering API.
Current Role at Huawei Technologies
Since 2021, Shuo Pang has been working at Huawei Technologies Canada Co., Ltd. as a Senior Principal Engineer. In 2022, he advanced to the role of Lead Architect. His responsibilities include overseeing technical projects and utilizing his extensive experience in game development and software engineering.