François D.
About François D.
François D. is a Senior Technical Artist specializing in agents at Parallel Domain, where he has worked since 2022. He has a diverse background in animation and technical artistry, with previous roles at various companies including Kabam, Rainmaker Entertainment, and Image Engine Design.
Current Role as Senior Technical Artist
Currently, François D. holds the position of Senior Technical Artist - Agents at Parallel Domain. He has been in this role since 2022, contributing to the development of synthetic data for computer vision applications. His responsibilities include coordinating with engineering and content creation teams to ensure high-quality output and improved performance.
Previous Experience at Parallel Domain
François D. previously worked at Parallel Domain as a Technical Artist - Agents from 2021 to 2022. During this year, he focused on enhancing workflows for asset ingestion and verification, utilizing Unreal Python and DCC Python scripting. His efforts contributed to the efficiency of synthetic data generation processes.
Professional Background in Animation and Technical Art
François D. has extensive experience in animation and technical art. He worked as an Animator at various companies, including Blue Spirit Productions and Rainmaker Entertainment Inc. His roles included Shot Finaling Artist and Animator, where he contributed to multiple projects over several years, enhancing his skills in the animation industry.
Educational Background in Computer Graphics
François D. studied Computer Graphics at Haute École Albert Jacquard, earning a Bachelor's Degree from 2003 to 2007. He also completed a Certificate in Character Animation at Gobelins L'école de L'image in 2010. Additionally, he participated in a workshop on Advanced Creature Animation at iAnimate from 2013 to 2014, furthering his expertise in animation techniques.
Skills in Unreal Engine and Team Education
François D. has developed skills in Unreal Engine, particularly in scripting and tool integration. He has educated team members on Unreal Blueprints and internal pipelines, which has led to increased efficiency and collaboration within teams. His ability to create interfaces for internal tools has also contributed to streamlined workflows.