Adam Woodbury

Principal Software Engineer @ Pixar Animation Studios

About Adam Woodbury

Adam Woodbury is a Principal Software Engineer at Pixar Animation Studios, where he has worked since 2020. He has extensive experience in software design, technical leadership, and mentoring engineers, having previously held roles at Pixar and Crystal Dynamics.

Work at Pixar Animation Studios

Adam Woodbury has held multiple positions at Pixar Animation Studios, contributing significantly to various teams. He served as the Supervising Lead Software Engineer for the Presto Team from 2012 to 2017, where he focused on software development for animation tools. Following this role, he transitioned to the Layout Team as Lead Software Engineer from 2017 to 2020. In 2020, he advanced to the position of Principal Software Engineer, a role he continues to fulfill. His tenure at Pixar spans over a decade, during which he has played a key role in enhancing the studio's software capabilities.

Education and Expertise

Adam Woodbury earned his Master’s Degree in Computer Science from Caltech, where he studied from 1991 to 1994. Prior to that, he completed his Bachelor’s Degree in Computer Science at Columbia University from 1987 to 1991. His educational background provides a strong foundation for his expertise in software design and implementation, with a focus on maintainability, scalability, and performance. He is proficient in several programming languages and tools, including C++, Python, STL, boost, and Linux.

Background

Before joining Pixar Animation Studios, Adam Woodbury worked at Crystal Dynamics as a Software Engineer from 1994 to 1995. His early career experience laid the groundwork for his later roles in software engineering and development. His professional journey reflects a commitment to technical leadership and mentoring, as well as building strong customer relationships.

Achievements in Software Engineering

Throughout his career, Adam Woodbury has demonstrated strong skills in technical leadership, strategic planning, and process development. His experience in mentoring engineers has contributed to the growth of teams he has been part of. His work at Pixar Animation Studios, particularly in the Presto and Layout teams, showcases his ability to lead complex software projects and enhance the studio's animation technology.

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