James W. Brown
About James W. Brown
James W. Brown is an accomplished animator with extensive experience in the animation industry. He has worked at notable studios including Tippett Studio and Pixar Animation Studios, and has also taught animation at Animation Collaborative, Inc.
Animator at Pixar Animation Studios
James W. Brown has been employed as an Animator at Pixar Animation Studios since 2013. His role involves creating character animations that contribute to the storytelling and visual appeal of animated films. He has worked on various projects during his tenure, which spans over 11 years. Pixar is known for its innovative approach to animation and storytelling, and Brown's contributions play a part in maintaining the studio's reputation for quality.
Previous Experience at Tippett Studio
Before joining Pixar, James W. Brown worked as a Character Animator at Tippett Studio from 2009 to 2013. During his four years there, he contributed to the animation of characters in various projects. Tippett Studio is recognized for its work in visual effects and animation, providing Brown with valuable experience in the industry.
Teaching Experience at Animation Collaborative, Inc.
James W. Brown served as a Teacher at Animation Collaborative, Inc. from 2013 to 2016. In this role, he shared his knowledge and skills in animation with students, helping to develop the next generation of animators. His experience in both professional animation and teaching allowed him to provide practical insights to his students.
Educational Background at University of California, Davis
James W. Brown earned a Bachelor of Arts degree in Art from the University of California, Davis. His studies spanned from 1992 to 1997, where he developed foundational skills in art and animation. This educational background has supported his career in animation, providing him with the necessary artistic knowledge to excel in the field.
Early Career at Wildbrain Spark and Threshold
James W. Brown began his career in animation with an internship at Wildbrain Spark in 1998. He later worked as a Character Animator at Threshold from 2000 to 2002. These early experiences contributed to his development as an animator and laid the groundwork for his subsequent roles in the industry.