Jeremie Talbot
About Jeremie Talbot
Jeremie Talbot is a Character Supervisor at Pixar Animation Studios, where he has worked since 2013. He has extensive experience in character animation and technical direction, having held positions at notable companies such as Lucasfilm and Tippett Studio.
Work at Pixar Animation Studios
Jeremie Talbot has been a significant contributor at Pixar Animation Studios since 2013, where he currently holds the position of Character Supervisor. His role involves overseeing the character development process, ensuring that the characters align with the artistic vision of the projects. Prior to his current role, he worked as Model and Articulation Lead from 2010 to 2013 and as Character Technical Director from 2008 to 2010. His extensive experience at Pixar has allowed him to influence various animated features and projects.
Previous Experience in Animation
Before joining Pixar, Jeremie Talbot gained valuable experience in the animation industry through various roles. He worked at Tippett Studio as Puppet Supervisor from 2004 to 2008, where he focused on puppet animation techniques. At Lucasfilm, he served as Senior Character Technical Director and Character Lead from 2001 to 2004, contributing to character design and animation. Additionally, he briefly worked at Ring of Fire Studios as a Character Animator in 2000 and at Metrolight as a Technical Director from 1998 to 1999.
Education and Expertise
Jeremie Talbot earned a Bachelor of Fine Arts in Illustration from the Maryland Institute College of Art, completing his studies from 1994 to 1998. This educational background provided him with a strong foundation in visual arts, which he has applied throughout his career in character animation and technical direction. His expertise encompasses character design, animation techniques, and technical oversight in the animation production pipeline.
Early Career and Technical Roles
Jeremie Talbot began his career in the animation industry with a role at Autodesk as a Software Application Tester in 1995. This position allowed him to gain insights into software development and technical applications in animation. He later transitioned to Metrolight, where he worked as a Technical Director for one year. His early experiences laid the groundwork for his subsequent roles in character animation and technical direction.