Joshua Minor
About Joshua Minor
Joshua Minor is a Lead Software Engineer in the Story & Editorial Tools Group at Pixar Animation Studios, where he has worked since 2000. He specializes in animation software and computer graphics, with a background that includes roles at Tippett Studio and Quokka Sports.
Current Role at Pixar Animation Studios
Joshua Minor serves as the Lead Software Engineer in the Story & Editorial Tools Group at Pixar Animation Studios. He has held this position since 2000, contributing to the development of innovative software solutions that enhance storytelling and editorial processes in animation. His extensive experience in the film production industry aids in creating tools that streamline workflows and improve the quality of animated content.
Previous Experience at Tippett Studio
Before joining Pixar, Joshua Minor worked at Tippett Studio as a Lead Software Engineer from 1995 to 1999. In this role, he focused on developing software solutions that supported visual effects and animation projects. His time at Tippett Studio provided him with valuable insights into the technical requirements of film production, further shaping his expertise in the field.
Early Career at Quokka Sports
Joshua Minor began his career as a Software Engineer at Quokka Sports in 1999, where he worked for five months. This early experience allowed him to develop skills in software development and gain exposure to the tech industry, which he later applied to his roles in animation and film production.
Education and Expertise
Joshua Minor earned a Bachelor of Arts degree in Computer Science from the University of California, Berkeley, where he studied from 1992 to 1998. His education laid the foundation for his expertise in animation software and computer graphics. He specializes in developing dynamic web content and online games using Java applets, and possesses skills in Macintosh Cocoa development and Python programming.
Technical Skills and Specializations
Joshua Minor specializes in animation software and computer graphics within the film production industry. He has a strong background in media production software, image processing, and compositing. His technical skills include proficiency in Macintosh Cocoa development and Python programming, which are essential for creating advanced software solutions in animation.