Julian Teo
About Julian Teo
Julian Teo is an animator with a Bachelor of Fine Arts in Character Animation from the Academy of Art University. He has worked at notable companies including Pixar Animation Studios, PlayStation, and Blizzard Entertainment, contributing to various acclaimed projects.
Work at Pixar Animation Studios
Julian Teo has been employed at Pixar Animation Studios as an Animator since 2019. In this role, he has contributed to various projects, including the animation of the short film 'Nona' and the Academy Award-winning film 'Soul'. He also participated in the animation of '22 vs Earth', a prequel to 'Soul', and is currently part of the animation team for the upcoming Pixar film 'Elio', set to release in 2024.
Education and Expertise
Julian Teo studied Character Animation at The Animation Collaborative for 11 months in 2015. He also attended Las Positas College for one year from 2011 to 2012. He achieved a Bachelor of Fine Arts (B.F.A.) in Character Animation from the Academy of Art University, where he studied from 2012 to 2016. This educational background has equipped him with the skills necessary for his career in animation.
Background in Animation
Before joining Pixar, Julian Teo gained experience in various animation roles. He worked as an Animator at PlayStation for one month in 2016 and served as an Animation Intern at Pixar for two months in the same year. He also worked at Blizzard Entertainment as a Cinematic Animator for one year from 2017 to 2018. Additionally, he was an Animator at thatgamecompany for two months in 2018 and worked at The LEGO Group as a Brick Specialist for two years from 2014 to 2016.
Contributions to Notable Projects
Julian Teo has been involved in several notable animation projects throughout his career. He contributed to the animation of the Academy Award-winning film 'Soul' and worked on the Disney+ series 'Forky Asks a Question'. His work on these projects highlights his expertise in character animation and his ability to contribute to high-profile productions in the animation industry.